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Text File  |  2004-10-23  |  1KB  |  43 lines

  1. CreateObject{
  2.   Name = "tezga02_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Rasterization",1,"2"},
  8.   prop_3 = {"Meshes",271,{"scene/tezga02",}},
  9.   prop_4 = {"BulletPass",4,"T",},
  10.   prop_5 = {"Strength", 1,"4" },
  11. }
  12. CreateObject{
  13.   Name = "tezga02_2",
  14.   CLSID = 22,
  15.   OptionalID = 0,
  16.   IsDescription = 1,
  17.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  18.   prop_2 = {"Rasterization",1,"0"},
  19.   prop_3 = {"Meshes",271,{"scene/tezga_R",}},
  20.   prop_4 = {"BulletPass",4,"T",},
  21.   prop_5 = {"Strength", 1,"0" },
  22. }
  23. CreateObject{
  24.   Name = "tezga02",
  25.   CLSID = 22,
  26.   OptionalID = 141,
  27.   IsDescription = 1,
  28.   prop_1 = {"SubTypeID",1,"0"},
  29.   prop_2 = {"HitPoints",1,"100"},
  30.   prop_3 = {"Health",1,"100"},
  31.   prop_4 = {"Armor",1,"300"},
  32.   prop_5 = {"Defense",1,"50"},
  33.   prop_6 = { "NumberOfStates",     1, "1" },
  34.   prop_7 = { "TransitionEntities", 278, {"tezga02_1","tezga02_2",} },
  35.   prop_8 = { "TransitionEffects", 276, {"bomb",} },
  36.   prop_9 = { "TransitionValues1", 1, "5" },
  37.   prop_10 = { "UnitName", 5, "Wall" },
  38.   prop_11 = { "CanFall", 4, "F" },
  39.   prop_12 = { "FallEffect", 20, "crash" },
  40.   prop_13 = { "FallEntity", 22, "tezga02_2" },
  41.   prop_14 = { "Strength", 1,"4" },
  42. }
  43.